Project #1: Who Goes First? 12 Hour Update

The Who Goes First? project hit 12.5 hours a few days ago which means it is time for a status report! The primary mechanics and flow are all completed and I have even had a few chances to try it out on some board gaming friends of mine. They had some minor feedback but all-in-all it looks to be something that isn’t insulting to the world at large.

It might look a little strange on an upright monitor since it is designed to be flat on a table with people sitting all around it, but you get the gist. The two major items left are a start screen (at least abstractly speaking) and audio. After that, the whole thing feels aesthetic flat so I’ll move on to trying to add some depth with the background and possible the foreground’s visual assets.

Construct2, by the way, is great! I feel like I have only scratched the surface on how to properly work within the tool. I’m sure I’m not doing state management in a reasonable way, but I must doing it partially alright since I’m not hating life this far into using it.

Who Goes First Construct2 Screenshot

Lastly, I spent a little time exporting the project to HTML5, Window 8, and Windows Phone 8 without much trouble. The next stop will be Android, Amazon, and…iOS, which I only preface with ellipsis because there are a bazillion (okay, four) different ways to get a Construct2 project onto Apple products. Also, not having an Apple product makes evaluating them difficult.

Next update should (hopefully) be a release!

Project #1: Who Goes First?

I have spent the last couple weeks on the first Hello, Program project and thought it was time for a status update. In preparing to implement a project, I currently go through five steps in planning:

  • Definition – Document what is my application trying to accomplish and, equally important, what is it not trying to accomplish.
  • Previous work – Someone has already done what you are trying to do. Consider contributing to an existing project if something already comes close.
  • Design & mockups – Choose a theme, both visually and functionally, then open up a paint program to get an idea of what the thing might look like.
  • Implementation tasks – My task list is less about understanding what needs to be done and more about managing my time. Being able to visualize how much work is left does wonders for keeping me from spending an hour doing something that probably doesn’t really matter in the end.
  • Future work – This is my parking lot for what to extend and possible next-steps. This lets me write these types of things down and get back to what I’m supposed to be focusing on.

Here they are for project #1: Who Goes First?.

Definition

The first project idea comes straight from my close friend and talented game designer, Matthew Moore. The pitch is to put a touch device (tablet/phone) in the middle of a table before a board game. Everyone touches the tablet and the application does some fancy randomization animation and picks who goes first. That’s it!

design

Previous Work

For this project I did searches for “who goes first”, “pick player”, and “random select”. I searched the web, Google Play, Windows Stores, and the iOS marketplaces and found five or six applications that try to accomplish the same thing, all of them ranging from tolerable to terrible. No where to go but up!

Designs and Mockups

For games and the entertainment applications, I find it insanely useful to define a theme and make sure everything you do can be related back to that theme. For Who Goes First, I chose a game show theme. I put together a few mockups to see if what I was thinking would translate to the screen.

Who Goes First prompt mockup

Who Goes First selection screen

Who Goes First reset screen

I also include explicitly deciding on the tools and platforms as part of design to keep myself from jumping around in toolsets just because its fun to play with those things. For this project, I decided to use Construct2 for development and target HTML5, Windows 8, and whatever else I can convince it to export to (i.e. iOS, Android, …Blackberry? Really?).

Tasks

Taking a page from agile development practices, I don’t go too far beyond a list in notepad or OneNote.  Here is what my Who Goes First task list looks like today:

Future Work

I have always found keeping the future work list invaluable. Again, I can write it down somewhere and then get back to what I should be doing.

futurework

You can see from the task list that I’m almost halfway through my implementation and each one seems to be taking an average of 1-2 hours. I should be able to have a usable something soon and I’ll see if I can figure out how to post HTML5 here.

–Adrian

Greetings, Programs!

A lot of us, I can imagine, are pigeon-holed into a career area of defaulted expertise. I have found a significant increase in my professional productivity, inspiration, insight, and satisfaction when I am able to reach into an area I know little about. It is normally difficult at first, but when I come back I have a new perspective into the daily development routine. The benefits of this concept must be explored and exploited, and in this way I submit myself to Hello Program.

Here I will record the blood, sweat, and tears of projects that are developed and delivered in less than 24 hours of non-contiguous effort.

Guiding Principles

  1. The project must be at least deliverable and preferably released to a platform.
  2. There are no restrictions on toolsets or platforms.

  3. A project may extend a previous program, but must still be deliverable.

  4. A maximum 24 hour development cycle, generally defined as 4-6 hours to research and write a proposal, 12-18 hours development, and 2 hours to deliver.
  5. Project code and assets should be made available under some usage license.

This is a challenge.