Mars Commander Bettererer

It’s fun!

Today on Project Update: a demo video! I have most of the Hub unit’s functionality completed as well as basic unit-to-unit connections. I use a mouse for the video below so you can see where I’m clicking, but the multi-touch testing seems to work just as well. I waited until I had just enough stuff implemented to see if it was fun (read: throwing new units and blowing them up) before doing an update. It’s fun! Well, I think it’s fun, but I am…biased.

Gameplay

To review, the screen is split in half with a player on the left (green) and a player on the right (blue). Ideally, this would be played on a tablet flat on a table with players facing each other. When first touching a Hub you’ll see an interface come up to select which unit to throw. The only units implemented right now are the Hub (top left) and the Bomb(bottom left). There’s also the Eye (top, second from the left) which is meant to expose areas of the field, but since there isn’t a fog-of-war yet, it doesn’t do much. After selecting a unit you’ll get to aim the throw and then launch the unit using a press-and-hold style. Each unit is connected to the unit that threw it with a string of little connectors.

In the interest of time, I disabled the cool-down after launching a Hub. Normally a Hub would not be able to launch another unit immediately after a launch and would have to wait about 30 seconds (you’ll see a short cool-down when you see the Hubs throw an Eye in the video).

Here’s how the task list is shaping up

Project2 Task List Update 2

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